Damage Type

Customization Options


damageType

Currently, there are only two acceptable choices:

When the bee attacks, the targeted entity explodes.


Name: Damage Type

Key: damageType

Type: String

Default: Empty String

Example
{
  "damageTypes": [
    {
      "damageType": "explosive",
      "amplifier": 3
    },
    {
      "damageType": "setOnFire",
      "amplifier": 4
    }
  ]
}

amplifier

The strength of the damage effect.


Name: Amplifier

Key: amplifier

Type: Integer

Range: ≥0

Default: 0

Example
{
  "damageTypes": [
    {
      "damageType": "explosive",
      "amplifier": 3
    }
  ]
}

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