Damage Type
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damageTypeCurrently, there are only two acceptable choices:
When the bee attacks, the targeted entity explodes.
When the bee attacks, the target entity is set on fire.
Name: Damage Type
Key: damageType
Type: String
Default: Empty String
{
"damageTypes": [
{
"damageType": "explosive",
"amplifier": 3
},
{
"damageType": "setOnFire",
"amplifier": 4
}
]
}amplifierThe strength of the damage effect.
Name: Amplifier
Key: amplifier
Type: Integer
Range: ≥0
Default: 0
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Was this helpful?
{
"damageTypes": [
{
"damageType": "explosive",
"amplifier": 3
}
]
}