Mutation Data
Mutations are the repurposing of a vanilla mechanic: pollination effect. When a bee pollinates a flower and is returning to a hive, any flower it flies over has a chance to be fertilized (have a growth tick applied to it). It can do this up to 10 times before it needs to visit a hive to reset the counter.
Mutations reuse the vanilla mechanic by allowing bees to transform one object into another. The bee would simply fly over a target item|block|fluid|entity
and the target would be transformed into different item|block|fluid|entity
.
The mutation customization component simply contains the recipe ID for the mutations which the bee can perform and the mutation limit.
Identifier
The root JSON of the mutation customization component looks like this:
The identifier of the component is as such:
Customization Options
count
count
The number of mutations that can be performed before the bee needs to visit a hive to reset the counter.
Name: Mutation Count
Key: count
Type: Integer
Default: 10
mutation
mutation
The ID for the mutation recipe. The format is that of a ResourceLocation.
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