Rendering Serializer
Serializer ID: resourcefulbees:rendering/v1
The rendering serializer controls the bee's model, base texture, animation, size, layered textures, and colors.
Fields
layers
array of layer objects
No
[]
Decoded as a linked set; each layer may define color, texture, effect, pollen behavior, pulse frequency, and a target bone.
colors
color-data object
No
all white
Spawn egg and jar colors.
model
resource identifier
No
resourcefulbees:base
Registered/model resource ID.
texture
layer texture string
No
missing texture
Short texture name expanded by Resourceful Bees.
animation
resource identifier
No
resourcefulbees:bee
Animation resource ID.
sizeModifier
float
No
1.0
0.5 through 2.0, inclusive.
Example
{
"resourcefulbees:rendering/v1": {
"layers": [
{
"color": "#ffffff",
"texture": "ruby_bee",
"layerEffect": "GLOW",
"isPollen": false,
"pulseFrequency": 20.0,
"bone": "body"
},
{
"texture": "ruby_crystals",
"layerEffect": "ENCHANTED",
"bone": "crystals"
}
],
"colors": {
"spawnEgg": "#c62828",
"jarColor": "#e53935"
},
"model": "resourcefulbees:base",
"texture": "ruby_bee",
"animation": "resourcefulbees:bee",
"sizeModifier": 1.0
}
}Layer objects
Each entry in layers uses the LayerData codec:
color
ResourcefulLib color
No
white
Tint applied to the layer.
texture
layer texture string
No
missing texture
Texture used by the layer.
layerEffect
enum name or ordinal
No
NONE
NONE, ENCHANTED, or GLOW.
isPollen
boolean
No
false
Marks the layer as a pollen layer.
pulseFrequency
float
No
0.0
Explicit values must be 5.0 through 100.0, inclusive.
bone
string
No
"body"
Bone targeted by effects that operate on a specific model bone. Currently used by ENCHANTED.
layerEffect is backed by the LayerEffect enum. The current enum values are NONE, ENCHANTED, and GLOW. EnumCodec also accepts the enum's numeric representation.
Enchanted bone targeting
For ENCHANTED layers, bone selects the model bone that receives the enchantment glint effect. It defaults to "body" when omitted.
This is useful when only part of a bee should glint. Crystal bees such as diamond, emerald, lapis, and redstone can target their crystals bone so the glint is applied to the crystals rather than the entire bee:
The value is a model bone name, not a resource identifier. It therefore needs to match a bone defined by the selected model.
Texture strings
A layer texture is not a full texture resource path. Resourceful Bees expands a short name under its bee entity texture directory and derives both normal and angry texture paths. For example:
or a nested short path such as:
Colors
ResourcefulLib colors accept numbers, strings such as #ffffff, registered special color names such as rainbow, or RGBA objects.
The colors object contains:
spawnEgg
ResourcefulLib color
No
white
jarColor
ResourcefulLib color
No
white
pulseFrequency caveat
pulseFrequency belongs to each layer, not to the top-level rendering serializer. Omitting it resolves to 0.0. Because an explicitly supplied value is decoded with Codec.floatRange(5f, 100f), explicit values must be between 5.0 and 100.0. Therefore "pulseFrequency": 0 is rejected even though omission produces the default value 0.0.
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