For the complete documentation index, see llms.txt. This page is also available as Markdown.

Template Commands

Template commands encode Resourceful Bees' built-in dummy/template data through the same codecs used by the corresponding JSON formats and print the resulting pretty-formatted JSON to the game/server log.

All template commands require gamemaster command permission.

Bee template

/resourcefulbees template bee

Encodes DummyBeeData.DATA through the bee dispatch codec and logs the resulting bee JSON template. A success message is sent to the command source after encoding succeeds.

Use this as a codec-generated starting point for a custom bee definition. The maintained field-by-field reference is under Bee Formats.

Honeycomb template

/resourcefulbees template honeycomb

Encodes the dummy OutputVariation through OutputVariation.CODEC and prints the resulting JSON. If encoding fails, the codec error is logged and the command returns failure instead of printing a template.

See Honeycombs for the maintained format reference.

Honey template

/resourcefulbees template honey

Encodes DummyHoneyData.DATA through the honey dispatch codec and prints the resulting JSON. Encoding errors are logged and cause the command to return failure.

See Custom Honey for the maintained format reference.

Trait template

Encodes DummyTraitData.DUMMY_TRAIT_DATA through the trait codec and prints the resulting JSON. Encoding errors are logged and cause the command to return failure.

See Traits for the maintained format reference.

Where the template appears

These commands log the complete pretty-printed JSON through the Resourceful Bees logger. The in-game command response only confirms that the template was printed; copy the JSON from the game/server log.

The command output is useful for obtaining a codec-produced example, while the documentation schemas and templates remain the better reference for field requirements, defaults, accepted representations, and runtime caveats.

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