Bee Nest Biome Modifier
Schema reconstructed from BeeNestBiomeModifier, Biome.LIST_CODEC, PlacedFeature.LIST_CODEC, RegistryCodecs, and HolderSetCodec.
Example
{
"type": "resourcefulbees:nests",
"biomes": "#minecraft:is_overworld",
"features": [
"resourcefulbees:oak_bee_nest",
"resourcefulbees:birch_bee_nest"
]
}Fields
type
string
Yes
resourcefulbees:nests
Biome modifier serializer identifier.
biomes
biomeHolderSet
Yes
—
Required biome holder set. May be a single biome ID, biome tag, list of biome IDs, or NeoForge custom holder-set object.
features
placedFeatureHolderSet
Yes
—
Required placed-feature holder set. May be a single placed-feature ID, placed-feature tag, list of placed-feature IDs, or NeoForge custom holder-set object.
Runtime notes
The modifier runs during the biome modifier ADD phase. Features are only added when the current biome matches biomes and the biome already has at least one Resourceful Bees bee spawn. Matching features are added at the VEGETAL_DECORATION generation step.
Schema and template
The source files used for this page are included in the reference/ directory:
resourcefulbees-nest-biome-modifier-template.jsonresourcefulbees-nest-biome-modifier.schema.json
The schema is the machine-readable reference. Runtime notes document codec or game behavior that JSON Schema cannot fully express.
Last updated
Was this helpful?